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2020 - LE.MO.N.

 

youth

Hunt for Europe 2.1

Learn French in a fun way by discovering the city of Pau and its history.

 

 

Project period: september 2022-december 2023
Target group: KA2 Youth
Coordinator: Ludus XR Aps (Denmark
Partners of the project: Pistes Solidaires (France)

Website: see the website

 

 


 

The context:

The project, “Hunt for Europe: 2.1” aims to promote multilingualism and unity in diversity within the European context.

This project is following the original “Hunt for Europe” project integration, this time incorporating learning about the French language and its culture.

Furthermore, French is the 2nd most widely spoken language in the EU, and the official language in Belgium, France and Luxemburg.

Hunt for Europe seeks to address the need for individuals to learn foreign languages, and especially French, while also imparting cultural understanding through an interactive game.

The project’s ultimate goal is to foster intercultural competences and the sense of European identity.

 

The objectives:

The primary objectives of Hunt for Europe are twofold.

Firstly, it aims to promote multilingualism by facilitating the learning of the French language. Secondly, it aims to enhance cultural understanding among participants.

These objectives are achieved through an interactive game-based approach that utilizes advanced computer-assisted learning techniques, including voice recognition.

The project’s main focus is on developing a digital immersive language-learning platform based on the Content Integrated Language Learning (CLIL) method. Through this platform, learners will gain both content knowledge about culture and history and improve their language skills.

Additionally, the project aims to support individuals in acquiring digital skills and to foster a sense of European identity by exploring French history. Participants will explore the historic city of Pau and try to unravel the mystery of the Curse of Henry IV.

Furthermore, the platform’s accessibility to a wide audience, including migrants and refugees, makes it a valuable resource for both formal and non-formal learning environments, contributing to the efficiency and effectiveness of European mobilities.

 

The results:

The project will develop the following tools:

  • 5 e-learning chapters, each containing 5 lessons, to learn French and its culture.
  • A 3D immersive learning experience.
  • 5 3D environments to explore the city of Pau and all of its corners.
  • A game developed in French to be played alone or with two players.